Re: [hatari-devel] DSP bug: need more explanations |
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On real hardware, I get
r1 = 2
r2 = 1
r3 = 1
On real hardware, I get :
a = $20
From my point of view :
After the first loop, R0 = 0 and p:$118 = 1
At the beginning of the 2nd loop :
r0 goes from 0 to 1 (the value in p:$118) , but may suffers the pipeline effect
So, the next lua (r0)+,r1 should take R0 = 0 and R1 = 1
The final result with a pipeline effect should be 1, not 20
Which means that the lua (r0)+,r1 doesn't suffer the pipeline effect in this case.
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