Hi David,
I don't thing the bug is here :
The aim of this code is to separate the sound into a left and a right
part.
The sound in the falcon memory is :
LLRRLLRRLLRRLLRR
LL = 1 8 bits or 1 16 bits value
RR = 1 8 bits or 1 16 bits value
The result into the 2 buffers will look like this :
Left_buffer : LLLLLLLLLLLL
Right_buffer : RRRRRRRRRR
So, if I read the 1st value (the left voice one), I put it into the
left buffer
If I read the 2nd value, I put it into the right buffer and I've
finished for this sound position --> increment the sound buffers (left
and right) to the next data.
If you put the dac.writePosition = (dac.writePosition + 1) %
(DACBUFFER_SIZE); line after the if, the buffer will look like :
Left_buffer : LL00LL00LL
Right_buffer : 00RR00RR00
Anyway, I may misendurstand myself. ;)
The thing I find curious into the crossbar sound is that sometimes,
the sound is nice and sometimes, it sounds crappy (with the same
program).
For example, when I launch Racer, the music is sometimes nice to hear
and sometimes noisy with cracks...
I haven't found yet why.
But I think that may be that there's a synchro with a VBL or HBL order
missing into the crossbar.
Actually, when a value into the crossbar changes, I take it into
account immedialty (recomputing of the frequency, the 8/16 bits size,
...).
Maybe there's something missing (a buffer, ...)
Another point, into the crossbar (the hardware component, not the
emulated code ), there are 2 little buffers (of 32 bytes if I'm right)
for the left and the right tracks.
These buffers can be emply, full, ... and you can test their state
with 0xff893c
/**
* Write word to CODEC status register (0xff893c).
* Bit 1 : Left Channel Overflow (0/1)
* Bit 0 : Right Channel Overflow (0/1)
*/
void Crossbar_CodecStatus_WriteWord(void)
{
LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff893c (CODEC status)
write: 0x%04x\n", IoMem_ReadWord(0xff893c));
}
I never implemented these 2 buffers (I'm reading directly the sound
data from the atari memory.
This could increase the sound quality.
I think Nicolas implemented such buffers into the STE emulation part.
Best regards
Laurent
Le 16/04/2014 02:58, David Savinkoff a écrit :
Hi,
I looked at line 1772 of /hatari/src/falcon/crossbar.c and found a
possible bug:
static void Crossbar_SendDataToDAC(Sint16 value, Uint16 sample_pos)
{
Uint16 track = crossbar.track_monitored * 2;
if (sample_pos == track) {
/* Left channel */
dac.buffer_left[dac.writePosition] = value;
}
else if (sample_pos == track + 1) {
/* Right channel */
dac.buffer_right[dac.writePosition] = value;
/*Bug*/ dac.writePosition = (dac.writePosition + 1) %
(DACBUFFER_SIZE);
}
}
Shouldn't the /*Bug*/ line be After the 'if' statement ?
Sincerely,
David Savinkoff