|Re: [hatari-devel] It seems I encounter a bug into hatari|
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No problem here.
I use this in many parts of my code.
I'm running in true color, so these registers are not used at all.
The rest of the game works well and the sprites display use this technic.
From me, the problem seems to be in
.do_display_sky: addq.l #4,$ffff8248.w
Only the pointer to the palette is wrong, the movem display on the screen but not the expected palette.
Just under this code, there's the background picture display and it displays correctly (at the correct screen address and with the correct colors)
Again, it's just the address pointed by A0 that seems wrong under hatari (or maybe the real falcon is wrong here ;) lol
Le 26/03/2014 19:37, Miro Kropáček a écrit :
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