RE: [gluon] SFML API as example

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Hi!

 

Whilst it might be a good idea to start from a known API, I'd like to warn against making it very similar.

 

Even if you use exactly the same API (and take measures to keep it that way - e.g. sharing header files), there still are differences between implementations - take malloc(0) as a well-documented example.

 

You'll create confusion (and maybe wrong expectations) when you make the APIs too similar OR when your documentation refers to the SFML documentation.

 

Of course, learning from SFML APIs is definitely a good idea..

 

Klaas van Gend

 

 

From: Listengine [mailto:listengine@xxxxxxxxxxxxxxxxx] On Behalf Of idk
Sent: Saturday, January 30, 2010 12:36 AM
To: gluon
Subject: [gluon] SFML API as example

 

Hello,

 

To finish Gluon main class API ( Audio, Graphics, Input),  I suggest to have a look on SFML API. http://www.sfml-dev.org/tutorials/1.5/  There are pretty same with gluon! I didn't know yet, how they manage sound and input.... 

 

 



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