Re: [eigen] Why does Eigen::Quaterniond::angularDistance() method return the absolute angle?

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Ok, I can see your point regarding angular distance. The issue I'm facing happens for really large angles in my application I have following 2 quaternions: 

q0=

[0]:0.42320069127859006
[1]:-0.52593954473002769
[2]:0.45987326974154225
[3]:0.5768928375077278


and q1=

[0]:-0.50596192324633082
[1]:0.59255532789450238
[2]:-0.38450528029832376
[3]:-0.49501152009970484


a = q0.angularDistance(q1) returns 0.30801826469545818 ( ~17.6 deg )

while
q = q0.conjugate() * q1;

b = 2 * std::atan2( q.vec().norm(), std::fabs(q.w()) ) returns 5.9751670424841281 (342.4 deg)


For my understanding if you wanted to ensure (-pi,pi] the angle should be -17.6 deg

Maybe the atan2 when used with proper quaternions can never return negative values? So the times 2 is used to ensure [0,pi) ?


I did not find the derivation of this formula and even if probably I wouldn't understand it. But at least also here it is written without the absolute value:

https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#Recovering_the_axis-angle_representation



Michael





From: Gael Guennebaud <gael.guennebaud@xxxxxxxxx>
Sent: Wednesday, August 8, 2018 10:13 AM
To: eigen
Subject: Re: [eigen] Why does Eigen::Quaterniond::angularDistance() method return the absolute angle?
 

One reasons is that a distance is expected to be symmetric and positive. Another one is that the "sign" is relative to the axis of rotation, so returning a "signed" angular distance alone does not seem to make much sense. Perhaps you want:

AngleAxisd aa(q1*q2.conjugate());

and if you really don't care about the axis defining the sign:

double a = AngleAxisd(q1*q2.conjugate()).angle();

gael

On Tue, Aug 7, 2018 at 4:59 PM Dluhosch, Michael <michael.dluhosch@xxxxxxxxxx> wrote:

Hi All,


This is my first mailling list mail. So if I could improve something tell me.


The Issue I face currently with the Eigen::Quaterniond class is that my application relies on the signed angle between two quaternions. Is there a really easy way to get that sign information I'm not aware of?

I had a look in the history why there is the numext::abs(d.w()) inside the atan2 call and found this:

http://eigen.tuxfamily.org/bz/show_bug.cgi?id=824#c1

This is not really an explanation so I wanted to ask for the reasoning behind the abs.

I would appreciate if you could change this method or add another one which gives the signed angle.


Regards,

Michael

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