Re: [eigen] Rigid Transformations in eigen: discussion thread |
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- To: eigen@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [eigen] Rigid Transformations in eigen: discussion thread
- From: Benoit Jacob <jacob.benoit.1@xxxxxxxxx>
- Date: Thu, 17 Sep 2009 13:23:34 -0400
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2009/9/17 Rohit Garg <rpg.314@xxxxxxxxx>:
> If you are talking about AVX, then AFAIK, it won't need 32 byte
> alignment. It'll happily work with 16 byte aligned pointers.
ah OK, but perhaps we shouldn't rely on such hardware details, if we
want future-proof code!
Fortunately, this can be changed at a later date without affecting the
API and ABI.
Still, i am thinking that it is slightly more future proof to allocate
a vector8 and map as quaternions, than the inverse.
Benoit