Re: [eigen] Transform.rotation() hang

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we tend to put in Cwise mostly what would be confusing otherwise, what
would be conflicting otherwise, etc. For example it we put cwise
exponential (cwise().exp()) in Cwise because otherwise one would
confuse it with the matrix exponential.

i think it's ok to put prune() (or whatever it'd called) in MatrixBase
directly, if we add it (i don't have a strong opinion either way).

Benoit

2009/2/11 Ricard Marxer Piñón <email@xxxxxxxxxxxxxxxx>:
> hi,
>
> from an API perspective I think the prune() method would best fit as
>
> cwise().prune(Scalar reference, RealScalar epsilon =
> precision<RealScalar>())
>
> since it is a coefficient-wise operation.
>
> I think that is what you guys have proposed, but since I wasn't sure I just
> wanted to confirm.
> ricard
>
> On Wed, Feb 11, 2009 at 8:45 AM, Gael Guennebaud <gael.guennebaud@xxxxxxxxx>
> wrote:
>>
>> hi,
>>
>> to put my 2 cents too.
>>
>> for sparse objects I added the function:
>>
>> void prune(Scalar reference, RealScalar epsilon =
>> precision<RealScalar>());
>>
>> which exactly does what Keir proposed. So, at least we should use the
>> same API for both.
>>
>> Now, for dense object you can implement it like this:
>>
>> eps = epsilon*reference;
>> m = (m.abs().cwise() < eps).select(0, m);
>>
>> and finally, we do have what Ben proposed. It is just called
>> unaryOp(), binaryOp(), redux() and visitor() according to which kind
>> of functor you want to apply. They work with vectorization if you
>> define the function "packet()" in your functor (and specialize struct
>> ei_functor_traits accordingly, see src/Core/Functors.h for examples)
>>
>> That means, that you can already do something like:
>>
>> m1.binaryOp<std::less>(b) instead of a.cwise() < m2
>>
>> or
>>
>> m1.unaryOp<
>> _something_complicated_mixing_std::less_and_std::bind_and_s_>(b)
>> instead of "a.cwise() < s"  where s is a scalar.
>>
>> gael.
>>
>> On Wed, Feb 11, 2009 at 2:05 AM, Schleimer, Ben <bensch128@xxxxxxxxx>
>> wrote:
>> > It seems to me to be more useful and powerful to have a general
>> > map(Functor) for a matrix then write special case coeff-wise methods.
>> > It make also make some of the uses of cwise more understandable.
>> >
>> > template <typename T>
>> > struct Truncator {
>> >  const T mVal;
>> >  Truncator(const T& v) : mVal(v) {}
>> >  T operator()(const T& in) const { return mVal<=in ? in: T(); }
>> > }
>> >
>> > Matrix4f m << some matrix...;
>> > Truncator f(m.norm());
>> > m = m.map<Truncator>(f);
>> >
>> > It might be easier to do some of the cwise operations this way
>> > (like comparisons, "m.cwise() <= m2" seems odd)
>> > Of course, I don't know if this would work for vectorization
>> >
>> > just my $0.02
>> > Ben
>> >
>> >
>> >
>> >
>> > --- On Tue, 2/10/09, Keir Mierle <mierle@xxxxxxxxx> wrote:
>> >
>> >> From: Keir Mierle <mierle@xxxxxxxxx>
>> >> Subject: Re: [eigen] Transform.rotation() hang
>> >> To: eigen@xxxxxxxxxxxxxxxxxxx
>> >> Date: Tuesday, February 10, 2009, 5:03 PM
>> >> I suspect a .truncate() function would be generally useful.
>> >>
>> >> Matrix... M;
>> >> M.truncate()
>> >> M.clampSmallValues()
>> >> M.truncateNegligible()
>> >> M.?  Other ideas?
>> >>
>> >> Keir
>> >>
>> >> On Tue, Feb 10, 2009 at 1:01 PM, Benoit Jacob
>> >> <jacob.benoit.1@xxxxxxxxx>wrote:
>> >>
>> >> > Meanwhile, here are some thoughts if you absolutely
>> >> have to live with
>> >> > the current SVD.
>> >> >
>> >> > What I can see on your matrices, is that while their
>> >> norm is (of the
>> >> > order of magnitude of) 1, they have some coefficients
>> >> of the order of
>> >> > magnitude of 1e-300. That could easily be what
>> >> triggers a bug in the
>> >> > current SVD.
>> >> >
>> >> > So one thing you can do, before calling the SVD (i.e.
>> >> before calling
>> >> > rotation()) is to:
>> >> > 1) compute N = matrix.norm()
>> >> > 2) for each entry matrix(i,j),
>> >> >  if(ei_isMuchSmallerThan(matrix(i,j), N))
>> >> >    matrix(i,j) = 0;
>> >> >
>> >> > Cheers,
>> >> > Benoit
>> >> >
>> >> > 2009/2/10 Ben Axelrod <baxelrod@xxxxxxxxxxxx>:
>> >> > > Sometimes calling Eigen::Transform.rotation()
>> >> hangs and does not return.
>> >> > >
>> >> > >
>> >> > >
>> >> > > This transform matrix runs fine:
>> >> > >
>> >> > > 1            0   -1.931e-312  1
>> >> > >
>> >> > > 0            1    0           0
>> >> > >
>> >> > > 1.931e-312   0    1           1.5
>> >> > >
>> >> > > 0            0    0           1
>> >> > >
>> >> > >
>> >> > >
>> >> > > This transform matrix hangs:
>> >> > >
>> >> > > 1            0   -2.357e-312  1
>> >> > >
>> >> > > 0            1    0           0
>> >> > >
>> >> > > 1.179e-311   0    5           7.5
>> >> > >
>> >> > > 0            0    0           1
>> >> > >
>> >> > >
>> >> > >
>> >> > >
>> >> > >
>> >> > > Any help?
>> >> > >
>> >> > >
>> >> > >
>> >> > > Detailed info: the transforms were computed by:
>> >> > >
>> >> > >
>> >> > >
>> >> > > Tf * Tr * Qt * Sc
>> >> > >
>> >> > >
>> >> > >
>> >> > > Where, for the good transform:
>> >> > >
>> >> > >
>> >> > >
>> >> > > Tf = Transform:
>> >> > >
>> >> > > 1 0 0 1
>> >> > >
>> >> > > 0 1 0 0
>> >> > >
>> >> > > 0 0 1 0
>> >> > >
>> >> > > 0 0 0 1
>> >> > >
>> >> > >
>> >> > >
>> >> > > Tr = Translation:
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > 1.5
>> >> > >
>> >> > >
>> >> > >
>> >> > > Qt = Quaternion:
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > -9.653e-313
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > 1
>> >> > >
>> >> > >
>> >> > >
>> >> > > Sc = Scaling:
>> >> > >
>> >> > > 1
>> >> > >
>> >> > > 1
>> >> > >
>> >> > > 1
>> >> > >
>> >> > >
>> >> > >
>> >> > >
>> >> > >
>> >> > > And for the bad transform:
>> >> > >
>> >> > >
>> >> > >
>> >> > > Tf = Transform:
>> >> > >
>> >> > > 1 0 0 1
>> >> > >
>> >> > > 0 1 0 0
>> >> > >
>> >> > > 0 0 5 0
>> >> > >
>> >> > > 0 0 0 1
>> >> > >
>> >> > >
>> >> > >
>> >> > > Tr = Translation:
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > 1.5
>> >> > >
>> >> > >
>> >> > >
>> >> > > Qt = Quaternion:
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > -1.179e-312
>> >> > >
>> >> > > 0
>> >> > >
>> >> > > 1
>> >> > >
>> >> > >
>> >> > >
>> >> > > Sc = Scaling:
>> >> > >
>> >> > > 1
>> >> > >
>> >> > > 1
>> >> > >
>> >> > > 1
>> >> > >
>> >> > >
>> >> > >
>> >> > >
>> >> > >
>> >> > > Thanks,
>> >> > >
>> >> > > -Ben
>> >> >
>> >> >
>> >> >
>> >
>> >
>> >
>>
>>
>
>
>
> --
> ricard
> http://www.ricardmarxer.com
> http://www.caligraft.com
>



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