Re: [eigen] alpha6! |
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Thank a lot Ben ! I look very much forward to seeing what you can do in Krita using eigen2. Though, I know that you need Sparse and it's not yet ready. Btw if you want to help with that, that's very welcome ! > My only issue is the usage of the operator Matrix3f() in > AngleAxis and Quaterion and operator Scalar() and others in Rotation2d. The > toMatrix() is clearer and less error prone IMHO. As you can see in the code, operator Matrix3 () const { return toRotationMatrix(); } the method you're asking for is named toRotationMatrix(). Do you think then that it is a bad thing to also have the conversion operator? I can't really see how it could be dangerous. One can also discuss whether it is better to have an operator like this or a Matrix constructor. I don't really know... this is Gael's work btw. > Also, I hope you add the performance benchmarks as examples to the wiki. > They would be good examples to work from No? Do you mean the BTL benchmark, http://websvn.kde.org/branches/work/eigen2/bench/btl/libs/eigen2/eigen2_interface.hh?view=log or the old benchmarks, http://websvn.kde.org/branches/work/eigen2/bench/ I'm OK with linking to them just in case one might be interested, but I wouldn't point a newcomer directly toward that (especially the old benchs are ugly). I rather think that we should write real tutorials : that's badly missing! Cheers, Benoit
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