[cairo-compmgr] Glitz backend not working. |
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- To: cairo-compmgr@xxxxxxxxxxxxxxxxxxx
- Subject: [cairo-compmgr] Glitz backend not working.
- From: André Silva <andre.beat@xxxxxxxxx>
- Date: Sun, 24 Jan 2010 23:02:28 +0000
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I've just compiled the latest git version of cairo-compmgr with glitz
(also the latest version from git) backend, but when I select either
OpenGL or OpenGL TFP as the rendering method it doesn't seem it
crashes upon start.
[beat@darkstar ~]$ cairo-compmgr
0.000002:
0.000029: Error on create glitz drawable
0.010469: ??:0 ccm_log_print_backtrace()
0.010493: ??:0 g_logv()
0.010499: ??:0 g_log()
0.010504: ??:0 ccm_window_xrender_get_type()
0.010509: ??:0 ccm_window_xrender_get_type()
0.010514: ??:0 ccm_drawable_create_context()
0.010519: ??:0 ccm_screen_get_root_window()
0.010524: ??:0 g_closure_invoke()
0.010528: ??:0 signal_emit_unlocked_R()
0.010533: ??:0 g_signal_emit_valist()
0.010538: ??:0 g_signal_emit()
0.010543: ??:0 emit_frame_signal()
0.010548: ??:0 timeline_timeout_func()
0.010553: ??:0 _ccm_timeout_interval_dispatch()
0.010558: ??:0 ccm_timeout_pool_dispatch()
0.010563: ??:0 g_main_context_dispatch()
0.010567: ??:0 g_main_context_iterate()
0.010572: ??:0 g_main_loop_run()
0.010577: ??:0 gtk_main()
0.010581: ??:0 main()
0.010586: ??:0 __libc_start_main()
0.010591: ??:0 _start()
0.020156: ??:0 ccm_log_print_backtrace()
0.020180: ??:0 main()
0.020185: ??:0 __restore_rt()
0.020190: ??:0 cairo_save()
0.020195: ??:0 ccm_screen_get_root_window()
0.020200: ??:0 g_closure_invoke()
0.020205: ??:0 signal_emit_unlocked_R()
0.020210: ??:0 g_signal_emit_valist()
0.020215: ??:0 g_signal_emit()
0.020220: ??:0 emit_frame_signal()
0.020225: ??:0 timeline_timeout_func()
0.020230: ??:0 _ccm_timeout_interval_dispatch()
0.020235: ??:0 ccm_timeout_pool_dispatch()
0.020240: ??:0 g_main_context_dispatch()
0.020244: ??:0 g_main_context_iterate()
0.020249: ??:0 g_main_loop_run()
0.020254: ??:0 gtk_main()
0.020258: ??:0 main()
0.020263: ??:0 __libc_start_main()
0.020268: ??:0 _start()
The main reason I'm trying to use the OpenGL rendering method is to
avoid screen tearing (nvidia drivers are able to use vsync for
opengl).
I have a nvidia graphics cards and I'm running the latest stable
drivers (190.53).
I can provide more information as needed.
Regards,
André Silva