[AD] Re: Failed call to inflate inside physfs when loading bmp from zip file |
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- Subject: [AD] Re: Failed call to inflate inside physfs when loading bmp from zip file
- From: Edgar Reynaldo <edgarreynaldo@xxxxxxxxxxxxxxxxxx>
- Date: Sun, 30 Apr 2017 18:19:53 -0500
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On 4/30/2017 4:30 PM, Edgar Reynaldo wrote:
Hi people.
I recently built some binaries for Allegro 5.2.3 and Neil Roy tried
them out and discovered that his ttf files inside his zip file no
longer load in his Deluxe Pacman 2 game using physfs.
Here's the initial bug report from Neil Roy :
1) Replaced verdana bold with a new copy of it from the same
source, even changed the filename. Same problem.
2) Tried loading the font from outside the ZIP file, from a normal
folder and it loaded no problem. The very next font that tried to load
from the ZIP file failed, a totally different font. Also note that I
successfully loaded a BMP font from the same ZIP file without problems.
3) It's not just THIS font, it's ANY TTF. I tried a totally
different TTF. They load fine from a normal folder, they do not load
from the ZIP. Yet Allegro 5.2.1 loads them just fine from all locations.
I ONLY compile with the libraries YOU supplied each time, with the same
compiler you supplied. The program is compiled with the exact same
settings each time, both with Allegro 5.2.1 and with the version in this
forum. Yet I have zero problems with 5.2.1, so something changed between
versions.
which can be found here :
https://www.allegro.cc/forums/thread/616785/1029278#target
Edgar