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as a windows user,  i think the InnoSetup script idea is good.
not only does it solve a technical problem, it adds a certain 
professionalism to a deployment that makes it seem more than some 
hobby-game.
"here, have a zip file you unpack, and then install this runtime, and 
run this vcdist thing, then click on one of those exe files to launch 
it...  oh what? it didn't run.. why not? did you read the README?  did 
you follow these 12 steps? ..  you put it in C:/Program Files/  but it 
can't read/write it's own config file... oh yeah.. you have to mess 
about with permissions in the file system too.. ",   this is 
unacceptable these days.
On 9/08/2015 8:44 PM, Peter Hull wrote:
I've been following the latest speedhack and also reding the recent 
thread about bundling DLLs/static linking. It seems to me that it's 
quite tricky to deploy an Allegro game and get it right, especially if 
the target audience doesn't have allegro at all.
Has anyone any ideas on how to make it easier. I was thinking of some 
sort of simple config file, listing the app's name, exe, resources 
etc. which could be turned into something suitable by a 
platform-specific processor. For example, on OSX it could work like 
the 'fixbundle' tool, on Windows maybe generate a WiX or innosetup script.
What do you think?
Pete