Re: [AD] WIP compressed texture support patch |
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On 12/09/2014 08:35 PM, SiegeLordEx wrote:
> On 12/09/2014 02:33 PM, Trent Gamblin wrote:
>> Does the OpenGL flipping thing in any way potentially cause patent
>> issues? I
>> notice it's almost decoding and re-encoding rows, but I'm no expert.
>
> Yeah, I am a little worried about that. The code is not doing any
> compression/decompression, but merely taking advantage of the memory
> layout of the blocks. Some of these layouts are the same as those used
> by formats which are not patent encumbered (e.g. consider RGTC which
> uses the same format as the alpha block of DXT5). Mesa implements RGTC,
> so it must be fine by them.
I looked a little more into this, and I think we're almost certainly in
the clear. To infringe on a patent, you need to implement all of its
claims. Since a few of the claims of the S3TC patent are explicitly
about compression/decompression (which we don't do), I don't think we
are anywhere close to infringing.
-SL
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