Re: [AD] bcb9eb95afc5aa00990627a7c27a954b549ecea7 breaks shader

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On Thu, 14 Mar 2013 15:25:36 -0600, Trent Gamblin <nooskewl@xxxxxxxxxx> wrote:
> I figured out a way to "fix" it in my code, but I'm thinking there's probably a way to automate this. Maybe Peter knows, since he wrote most of the new code. This function is what I'm using now:
> 

I made a silly mistake. Try now.

Peter




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