Re: [AD] shaders + ttf

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> My guess is because in programmable pipeline mode much of the code
> requires the display->ogl_extras->program_object to be non-zero.
> I didn't understand why before, but it turns out using glUseProgram(0)
> to get fixed functionality mode is undefined behaviour.  So the Allegro
> code did NOT fallback to the non-programmable-pipeline path when
> program_object==0 (except where I wrongly made the change).

That can't be done on ES 2, there is no fixed pipeline when you create an ES 2 context.

Trent



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