Re: [AD] Display option change function

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On October 11, 2011, Trent Gamblin wrote:
> On 2011-10-11, at 9:14 AM, Thomas Fjellstrom wrote:
> > This reminds me. X11 could easily support toggling FULLSCREEN. How hard
> > would that be to do on OSX or Windows? I assume it'd be a pain in the
> > rear with DirectX?
> I don't know about OSX or WGL but yeah, it's a pain with DirectX. You'd
> have to recreate every texture. The user would also have to recreate
> anything they created on the gpu themselves (vbos or whatever?). Not
> impossible. The same thing is done with al_resize_display I think.

Yeah, I'm not sure its worth the trouble. It would save the user a lot of 
work, but how often would people use this feature? I know commercial games 
will support changing between full screen and windowed mode on the fly, but 

> Trent
> ---------------------------------------------------------------------------
> --- All the data continuously generated in your IT infrastructure contains
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Thomas Fjellstrom

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