[AD] About al_get_current_display and al_show_native_message_box |
[ Thread Index | Date Index | More lists.liballeg.org/allegro-developers Archives ]
Hello, One question, can we use "al_get_current_display" before calling "al_init" or even if "al_init" fails? If we can, the following patch could be applied to "examples/common.c" to avoid problems showing a message box behinds the current display (e.g. in "ex_joystick_events.c" when we don't have a joystick). If we cannot, I think "al_get_current_display" should support calls before "al_init". So the examples (and any game) can use "al_show_native_message_box" with "al_get_current_display" without worrying about if "al_init" has failed or not. As in "common.c" is said the other option is to remove the display parameter from "al_show_native_message_box". But I think it is just a bad idea. Another detail: I think "native_dialog.txt" should say that those functions can be called even if "al_init" was failed or was not called yet (e.g. "examples" use "al_show_native_message_box" to show an error when "al_init" fails).
Attachment:
common.diff
Description: Binary data
Mail converted by MHonArc 2.6.19+ | http://listengine.tuxfamily.org/ |