Re: [AD] al_make_recursive_directory |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
On Sat, 2010-10-23 at 01:03 -0600, Thomas Fjellstrom wrote:
>
> At any rate it probably shouldn't be just a change in behavior of the existing
> function. You're just pushing around the complexity. Anyone who actually wants
> the existing functionality will have to do more work.
But why would anyone want the existing functionality? If I want to
create a directory, I don't see why I would want it to fail when the
parent does not exist.
My one use case for creating a directory certainly makes the current
behavior very counter-intuitive. And it's the same for all use cases I
can think of for creating a directory from within a game.
> Why not an al_make_path
> instead? And hey, one variant of each can actually take an ALLEGRO_PATH, which
> I'd find incredibly useful.
>
In my case I have the path as an ALLEGRO_PATH anyway - but we would lose
the separation of path API and file system API again. Not that it should
matter much.
--
Elias Pschernig <elias.pschernig@xxxxxxxxxx>