Re: [AD] Native image loader/OS X |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Native image loader/OS X
- From: Trent Gamblin <trent@xxxxxxxxxx>
- Date: Thu, 26 Aug 2010 12:56:42 -0600
On 2010-08-26, at 12:51 PM, Evert Glebbeek wrote:
> On 26 Aug 2010, at 14:49 , Trent Gamblin wrote:
>> Yeah, I've run into this. If your PNG is not 72 dpi it will load at a different size with the os x and iphone native loaders.
>
> Ok, so maybe a similar fix/workaround is needed on the iPhone?
Yes, I think so..
On an unrelated note, transformations are currently broken and I don't think anybody knows how to fix
them. ex_transform works here, not there, etc, other examples I've made are broken, changes to fix them
break other things. I think SiegeLord is the only one who knows how they're supposed to work. Maybe
we should borrow the code from Mesa, that behaves exactly like OpenGL. That's what I did for a game
I made.