Re: [AD] Native image loader/OS X

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On 2010-08-26, at 12:51 PM, Evert Glebbeek wrote:
> On 26 Aug 2010, at 14:49 , Trent Gamblin wrote:
>> Yeah, I've run into this. If your PNG is not 72 dpi it will load at a different size with the os x and iphone native loaders.
> 
> Ok, so maybe a similar fix/workaround is needed on the iPhone?

Yes, I think so..

On an unrelated note, transformations are currently broken and I don't think anybody knows how to fix
them. ex_transform works here, not there, etc, other examples I've made are broken, changes to fix them
break other things. I think SiegeLord is the only one who knows how they're supposed to work. Maybe
we should borrow the code from Mesa, that behaves exactly like OpenGL. That's what I did for a game
I made.



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