Re: [AD] min/mag filters

[ Thread Index | Date Index | More lists.liballeg.org/allegro-developers Archives ]


All of the info I can find only mentions setting filtering per sampler.

On 2010-08-14, at 6:31 PM, Trent Gamblin <trent@xxxxxxxxxx> wrote:
> Ok, so OpenGL does in fact set the filtering mode per texture. I'll look for a way
> to do the same in Direct3d.




Mail converted by MHonArc 2.6.19+ http://listengine.tuxfamily.org/