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- To: Coordination of admins/developers of the game programming libraryAllegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] min/mag filters
- From: Trent Gamblin <trent@xxxxxxxxxx>
- Date: Sat, 14 Aug 2010 18:57:48 -0600
All of the info I can find only mentions setting filtering per sampler.
On 2010-08-14, at 6:31 PM, Trent Gamblin <trent@xxxxxxxxxx> wrote:
> Ok, so OpenGL does in fact set the filtering mode per texture. I'll look for a way
> to do the same in Direct3d.