Re: [AD] Use GetMessage instead of PeekMessage (Win32) |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Use GetMessage instead of PeekMessage (Win32)
- From: Trent Gamblin <trent@xxxxxxxxxx>
- Date: Wed, 25 Aug 2010 17:41:41 -0600
On 2010-08-25, at 5:37 PM, David Capello wrote:
> Hello people, here I'm attaching a patch for Allegro 4.9 (svn)
> for Windows platform (D3D and GL) to process messages
> with GetMessage() directly (without using PeekMessage,
> al_rest, etc.).
I believe this patch will break D3D on some occasions. It
needs to continually update the "lost" state of the device
and as far as I know no Window events are related to that
so the display could enter a lost state and nobody would
realize until the next window event.
Trent