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I was re-figuring out how FBOs work. As I understand it, if you are
targetting many bitmaps, it would be faster if we use a single FBO and
just change the colour attachment, as long as the size and format don't
change.
So a future optimisation would be to cache FBOs for size+format
combinations for reuse. I don't think any API changes are required
(al_remove_opengl_fbo would decrement a reference count rather than
immediately removing the FBO).
Peter