[AD] Per-bitmap transform in D3D

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As I said, I went and implemented per-bitmaps transforms
in D3D on top of Peter's patch. It was really, really easy.
So easy, I may have done something wrong. Here a screenshot
anyway, and I tested a bunch of other examples and they all
seemed to work fine:

http://trent.gamblin.ca/temp/ex_transform.png

Patch is attached. Does the example test the sub bitmap
special case? Anyway it looks the same as when using OpenGL
on windows.


Trent :n)

Attachment: per_bitmap_transforms_d3d.diff
Description: Binary data



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