[AD] Per-bitmap transform in D3D |
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As I said, I went and implemented per-bitmaps transforms in D3D on top of Peter's patch. It was really, really easy. So easy, I may have done something wrong. Here a screenshot anyway, and I tested a bunch of other examples and they all seemed to work fine: http://trent.gamblin.ca/temp/ex_transform.png Patch is attached. Does the example test the sub bitmap special case? Anyway it looks the same as when using OpenGL on windows. Trent :n)
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