Re: [AD] ALLEGRO_FULLSCREEN_WINDOW flag |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] ALLEGRO_FULLSCREEN_WINDOW flag
- From: Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx>
- Date: Sun, 24 Jan 2010 03:02:48 -0700
On Sat January 23 2010, Elias Pschernig wrote:
> The attached patch adds a new display flag called
> ALLEGRO_FULLSCREEN_WINDOW which makes al_create_display ignore the
> passed width and height and instead creates a fullscreen window as big
> as the desktop. It's ignored under Windows and OSX for now.
>
> If someone figures out how to do things with Xinerama and XRandR (or can
> fix XVidMode) this may not be needed any longer as al_get_monitor_info()
> and al_set_current_video_adapter() should be able to achieve the same.
> But even then the flag makes things much easier for the user as X11
> decides on which monitor to place the window (here it is for example
> always the monitor the bash window from which I run my game was on,
> which is just perfect).
>
Just to make sure, this is different than a MAXIMIZE flag would be right?
--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx