[AD] [ alleg-Bugs-2907435 ] Destroying samples while they're playing crashes |
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- To: noreply@xxxxxxxxxx
- Subject: [AD] [ alleg-Bugs-2907435 ] Destroying samples while they're playing crashes
- From: "SourceForge.net" <noreply@xxxxxxxxxx>
- Date: Sun, 06 Dec 2009 23:20:22 +0000
Bugs item #2907435, was opened at 2009-12-02 23:11
Message generated for change (Comment added) made by tjaden
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https://sourceforge.net/tracker/?func=detail&atid=105665&aid=2907435&group_id=5665
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Category: None
Group: 4.9
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Peter Wang (tjaden)
Assigned to: Nobody/Anonymous (nobody)
Summary: Destroying samples while they're playing crashes
Initial Comment:
Reported by Trent on AD:
"I noticed this on the iphone, not sure if it affects other platforms. I fixed it by adding
al_stop_sample calls before destroying any samples that have been played. I couldn't really find
the root of the problem though. kcm_audio is still swimming in my head, I don't fully understand
it. Just reporting here for reference (Or maybe someone can fix it...)."
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>Comment By: Peter Wang (tjaden)
Date: 2009-12-07 10:20
Message:
I couldn't reproduce it on Linux.
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You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=105665&aid=2907435&group_id=5665