Re: [AD] Deferred bitmap drawing diff |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Deferred bitmap drawing diff
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Tue, 10 Nov 2009 13:25:34 -0700 (MST)
On Mon, November 9, 2009 5:01 pm, Paul Suntsov said:
> So, I implemented the aforementioned deferred bitmap drawing feature for the OpenGL driver. The
> diff for it is attached. I temporarily modified the ex_ttf example to have the option of using it
> for drawing the fonts. Press space to turn it on/off. I'm curious what improvement you all can see
> with it. For me, the FPS increases from ~700 to ~1050. If it's a significant improvement, then I
> figure I can go ahead and do some more serious tests to make sure I broke nothing, and commit it,
> so any comments on how I implemented it are very welcome too.
>
> Keep in mind that this only works for OpenGL at this time, so if you're on Windows, you'll need
> fiddle with the configuration file accordingly.
I already mentioned this to Paul on IRC, but in case anyone is interested, I got about a 37% speed
increase with the patch on osx/nvidia (from 270 to 370 (intergrated chip)).
Trent :{)>