Re: [AD] locking problem on OpenGL |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] locking problem on OpenGL
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Fri, 14 Aug 2009 19:59:24 -0600 (MDT)
On Fri, August 14, 2009 7:24 pm, Elias Pschernig said:
> On Sat, 2009-08-15 at 01:07 +1000, Peter Wang wrote:
>>
>> Also, not really related, but in ex_pixelformat I saw that these
>> conversions had problems:
>> RGBA8888 -> RGBA4444
>> BGR888 -> RGBA4444
>> BGR555 -> RGBA4444
>> RGBX8888 -> RGBA4444
>>
>
> Spent an hour or so fixing them. Would anyone object to generating
> convert.c and convert.h from a Python script? They are getting
> dangerously close to being unmaintainable the way they are right now...
Sorry, I spent 5 minutes fixing them earlier but I forgot to commit :-x
I wouldn't object.
Trent :-)