[AD] ex_winfull crash on exit [OS X] |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: [AD] ex_winfull crash on exit [OS X]
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Tue, 6 Jan 2009 20:04:42 +0100
I just found ex_winfull crashes on OS X when the windows are destroyed
at the end.
The cause is the backup and restoration of the "current" display at
the end of destroy_display(). The sequence of events is:
1. The current display is the windowed display (win).
2. The windowed display (current display) is destroyed.
3. The fullscreen display is destroyed.
When the display is destroyed, the display is made current (to make
the OpenGL context current), however, when the fullscreen display is
destroyed, the (now non-existent) windowed display is set as current.
This means that when it tries to restore the "current" display at the
end of the function al_set_current_display() crashes. Setting the
fullscreen window as the "current" display prior to calling
destroy_display() fixes the crash.
Now, my question is: what should al_get_current_display() return if
the previous current display was destroyed? NULL?
Evert