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Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI. Read more details on the introductory page.
2nd of November, 2008 - Allegro 4.9.6 released!This is a Work-In-Progress (WIP) release for the future 5.0 branch. Here is a summary of the changes since version 4.9.5: - Added filesystem hook (fshook) and path API functions.
- Added function to inhibit screen saver (currently Windows only).
- Added support for injecting user-defined events into event queues.
- Added al_config_create().
- Added more OpenGL extensions.
- Many bug fixes.
1st of October, 2008 - Allegro 4.9.5 released!This is a Work-In-Progress (WIP) release for the future 5.0 branch. Here is a summary of the changes since version 4.9.4: - Many bug fixes all around.
- Added fullscreen support on Mac OS X.
- Added support for resizable windows on Mac OS X.
- Implemented sprite flipping for OpenGL drivers.
- Implemented system mouse cursors on MacOS X.
- Improvements to streaming support in audio addon.
- Added gain support to ALLEGRO_STREAM and ALLEGRO_SAMPLE objects.
- Added JPEG support to iio addon, using libjpeg.
10th of September, 2008 - Allegro 4.9.4 released!This is a Work-In-Progress (WIP) release for the future 5.0 branch. Here is a summary of the changes since version 4.9.3: - Many bug fixes all around.
- Multihead support on Windows.
- Borderless windows, setting window positions and titles.
- Added EXPOSE, SWITCH_IN and SWITCH_OUT display events.
- Added a threads API.
- Added a basic configuration API.
- Added image loader addons.
- Added TTF addon.
- Further work on the audio API.
- More examples.
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