Re: [AD] [ alleg-Bugs-2121231 ] native wav loader |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] [ alleg-Bugs-2121231 ] native wav loader
- From: Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx>
- Date: Sat, 20 Sep 2008 20:06:27 -0600
On Saturday 20 September 2008, SourceForge.net wrote:
> Bugs item #2121231, was opened at 2008-09-21 12:02
> Message generated for change (Tracker Item Submitted) made by Item
> Submitter You can respond by visiting:
> https://sourceforge.net/tracker/?func=detail&atid=105665&aid=2121231&group_
>id=5665
>
> Please note that this message will contain a full copy of the comment
> thread, including the initial issue submission, for this request,
> not just the latest update.
> Category: None
> Group: 4.9
> Status: Open
> Resolution: None
> Priority: 5
> Private: No
> Submitted By: Peter Wang (tjaden)
> Assigned to: Nobody/Anonymous (nobody)
> Summary: native wav loader
>
> Initial Comment:
> We should port the old .wav file loader. We have sndfile for the moment
> but we shouldn't need an external dependency to load simple formats like
> .wav. An advantage of our own loader is that we could load samples from
> packfiles, etc.
>
> The .voc loader is not worth porting.
>
.wav isn't as simple as you might like to think. Like avi files its a riff
container file capable of storing any type of encoded data. sndfile supports
pretty much all of the common wav encodings like GSM, ADPCM, ULAW, ALAW etc.
--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx