Re: [AD] Possible bug in 4.2 bitmap loading code. |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Possible bug in 4.2 bitmap loading code.
- From: "David Capello" <davidcapello@xxxxxxxxxx>
- Date: Sun, 23 Mar 2008 12:41:20 -0200
Ops, the bitfields BMPs in the test aren't correct (they are just
monochrome bitmaps readed with the 'read_image' routine).
Someone can create 'bitfields' bitmaps?
On Sun, Mar 23, 2008 at 12:32 PM, David Capello <davidcapello@xxxxxxxxxx> wrote:
> Done. I attached the patch.
>
> To test the RGB and Bitfields BMPs with positive and
> negative height, here you have a little test:
>
> http://www.dacap.com.ar/bmpbug.zip
>
>
>
> On Sun, Mar 23, 2008 at 11:58 AM, David Capello <davidcapello@xxxxxxxxxx> wrote:
> > I really interested in this bug. I will be working on it.
> >
> >
> >
> > On Sat, Mar 22, 2008 at 8:58 PM, Evert Glebbeek <eglebbk@xxxxxxxxxx> wrote:
> > > Interesting...
> > > I don't recall this ever having come up before, which I guess means
> > > most programs creating bmp files safe them bottom-up (ie, with a
> > > positive height). Should be straightforward to fix though, right?
> > >
> > > Evert
> > >
> > >
> > >
> > >
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>