Re: [AD] Additional graphics primitives API

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Are the floats coordinates for anti-aliasing?
A software version for that routines could be implemented through:
http://www.levien.com/libart/

On Feb 7, 2008 4:55 AM, Paul Suntsov <siegelords_abode@xxxxxxxxxx> wrote:
> Hello everyone,
>
> Here's a little set of functions I propose to add to
> allegro5, all are meant to be harware accelerated and
> all have implementations mostly done (in OpenGL only
> though, no DirectX and no software(yet)).
> ...




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