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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Timer patch
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Thu, 31 Jan 2008 18:26:53 +0100
On Fri, 2008-02-01 at 00:23 +1100, Peter Wang wrote:
> On 2008-01-30, Ryan Dickie <goalieca@xxxxxxxxxx> wrote:
> >
> > I changed counter to double (only used internally to determine how long to
> > rest) but left count as long. There's no reason to touch it.
> >
> > Just to keep things organized i've attached two patches. The first
> > time.patch will change al_rest() and al_current_time() to doubles. I've also
> > moved the events.h timestamp change into there. Also cleaned up the ^M's
> > and patches the latest wtime.c. The second patch 'periodic' will change the
> > periodic timer to double (windows version excluded).
> >
> > -- Ryan Dickie
>
> So the switch to doubles has been decided? My first reaction was no, but the
> 1000/60 example is convincing.
Dunno, I took it off the topics list of
http://wiki.allegro.cc/Allegro_Hack_Day when seeing the discussion of
the patch here. And myself, I'm fine with using double everywhere :)
(But as one accidental commit showed, I also was half done with a patch
to use uint64_t and ns..)
--
Elias Pschernig <elias@xxxxxxxxxx>