Re: [AD] proposal: draw_sprite_*_ex

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Peter Wang wrote:

I think having both VH and HV isn't worthwhile.  I can imagine searching for
HV_FLIP in the source and getting confused because it only refers to VH_FLIP.

OK. Users who want it (like me) can define their own.


The asm code doesn't need to be removed immediately.

I don't like having the SVN broken so I won't commit the patch yet.

+#define MAKE_PP_BLENDER(c)     (!_blender_func16 && (al_assert(__FILE__,__LINE__), 0), _blender_func16)

That's a bit ugly :-P

Yeah, took me 10 minutes to figure out what it does. And I'm still not sure how it does. :) Just changed to _blender_func16.

+      tmp = dst->cl - dx;
+      sxbeg = ((tmp < 0) ? 0 : tmp);

You can use MAX().

Changed, but left the original code (where it was copied from) as it is.


--
Milan Mimica
http://sparklet.sf.net
Index: src/vtable24.c
===================================================================
--- src/vtable24.c	(revision 9738)
+++ src/vtable24.c	(working copy)
@@ -91,7 +91,11 @@
    _soft_triangle3d,
    _soft_triangle3d_f,
    _soft_quad3d,
-   _soft_quad3d_f
+   _soft_quad3d_f,
+   _linear_draw_sprite_ex24,
+   _linear_draw_sprite_h_flip_ex24,
+   _linear_draw_sprite_v_flip_ex24,
+   _linear_draw_sprite_vh_flip_ex24
 };
 
 
Index: src/vtable16.c
===================================================================
--- src/vtable16.c	(revision 9738)
+++ src/vtable16.c	(working copy)
@@ -91,7 +91,11 @@
    _soft_triangle3d,
    _soft_triangle3d_f,
    _soft_quad3d,
-   _soft_quad3d_f
+   _soft_quad3d_f,
+   _linear_draw_sprite_ex16,
+   _linear_draw_sprite_h_flip_ex16,
+   _linear_draw_sprite_v_flip_ex16,
+   _linear_draw_sprite_vh_flip_ex16
 };
 
 
Index: src/c/cdefs24.h
===================================================================
--- src/c/cdefs24.h	(revision 9738)
+++ src/c/cdefs24.h	(working copy)
@@ -24,6 +24,7 @@
 #define PTR_PER_PIXEL          3
 #define OFFSET_PIXEL_PTR(p,x)  ((PIXEL_PTR) (p) + 3 * (x))
 #define INC_PIXEL_PTR(p)       ((p) += 3)
+#define INC_PIXEL_PTR_N(p,d)   ((p) += 3 * d)
 #define DEC_PIXEL_PTR(p)       ((p) -= 3)
 
 #define PUT_PIXEL(p,c)         bmp_write24((uintptr_t) (p), (c))
@@ -48,6 +49,7 @@
 #define DLS_BLENDER            BLENDER_FUNC
 #define MAKE_DLS_BLENDER(a)    _blender_func24
 #define DLS_BLEND(b,a,n)       ((*(b))(_blender_col_24, (n), (a)))
+#define DLSX_BLEND(b,n)        ((*(b))(_blender_col_24, (n), _blender_alpha))
 
 /* Blender for RGBA sprites.  */
 #define RGBA_BLENDER           BLENDER_FUNC
@@ -79,10 +81,14 @@
 #define FUNC_LINEAR_VLINE                   _linear_vline24
 
 #define FUNC_LINEAR_DRAW_SPRITE             _linear_draw_sprite24
+#define FUNC_LINEAR_DRAW_SPRITE_EX          _linear_draw_sprite_ex24
 #define FUNC_LINEAR_DRAW_256_SPRITE         _linear_draw_256_sprite24
 #define FUNC_LINEAR_DRAW_SPRITE_V_FLIP      _linear_draw_sprite_v_flip24
+#define FUNC_LINEAR_DRAW_SPRITE_V_FLIP_EX   _linear_draw_sprite_v_flip_ex24
 #define FUNC_LINEAR_DRAW_SPRITE_H_FLIP      _linear_draw_sprite_h_flip24
+#define FUNC_LINEAR_DRAW_SPRITE_H_FLIP_EX   _linear_draw_sprite_h_flip_ex24
 #define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP     _linear_draw_sprite_vh_flip24
+#define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP_EX  _linear_draw_sprite_vh_flip_ex24
 #define FUNC_LINEAR_DRAW_TRANS_SPRITE       _linear_draw_trans_sprite24
 #define FUNC_LINEAR_DRAW_TRANS_RGBA_SPRITE  _linear_draw_trans_rgba_sprite24
 #define FUNC_LINEAR_DRAW_LIT_SPRITE         _linear_draw_lit_sprite24
Index: src/c/cdefs32.h
===================================================================
--- src/c/cdefs32.h	(revision 9738)
+++ src/c/cdefs32.h	(working copy)
@@ -24,6 +24,7 @@
 #define PTR_PER_PIXEL          1
 #define OFFSET_PIXEL_PTR(p,x)  ((PIXEL_PTR) (p) + (x))
 #define INC_PIXEL_PTR(p)       ((p)++)
+#define INC_PIXEL_PTR_N(p,d)   ((p) += d)
 #define DEC_PIXEL_PTR(p)       ((p)--)
 
 #define PUT_PIXEL(p,c)         bmp_write32((uintptr_t) (p), (c))
@@ -49,6 +50,7 @@
 #define DLS_BLENDER            BLENDER_FUNC
 #define MAKE_DLS_BLENDER(a)    _blender_func32
 #define DLS_BLEND(b,a,n)       ((*(b))(_blender_col_32, (n), (a)))
+#define DLSX_BLEND(b,n)        ((*(b))(_blender_col_32, (n), _blender_alpha))
 
 /* Blender for poly_scanline_*_lit.  */
 #define PS_BLENDER             BLENDER_FUNC
@@ -75,10 +77,14 @@
 #define FUNC_LINEAR_VLINE                   _linear_vline32
 
 #define FUNC_LINEAR_DRAW_SPRITE             _linear_draw_sprite32
+#define FUNC_LINEAR_DRAW_SPRITE_EX          _linear_draw_sprite_ex32
 #define FUNC_LINEAR_DRAW_256_SPRITE         _linear_draw_256_sprite32
 #define FUNC_LINEAR_DRAW_SPRITE_V_FLIP      _linear_draw_sprite_v_flip32
+#define FUNC_LINEAR_DRAW_SPRITE_V_FLIP_EX   _linear_draw_sprite_v_flip_ex32
 #define FUNC_LINEAR_DRAW_SPRITE_H_FLIP      _linear_draw_sprite_h_flip32
+#define FUNC_LINEAR_DRAW_SPRITE_H_FLIP_EX   _linear_draw_sprite_h_flip_ex32
 #define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP     _linear_draw_sprite_vh_flip32
+#define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP_EX  _linear_draw_sprite_vh_flip_ex32
 #define FUNC_LINEAR_DRAW_TRANS_SPRITE       _linear_draw_trans_sprite32
 #define FUNC_LINEAR_DRAW_TRANS_RGBA_SPRITE  _linear_draw_trans_rgba_sprite32
 #define FUNC_LINEAR_DRAW_LIT_SPRITE         _linear_draw_lit_sprite32
Index: src/c/cdefs15.h
===================================================================
--- src/c/cdefs15.h	(revision 9738)
+++ src/c/cdefs15.h	(working copy)
@@ -23,6 +23,7 @@
 #define PIXEL_PTR              unsigned short*
 #define OFFSET_PIXEL_PTR(p,x)  ((PIXEL_PTR) (p) + (x))
 #define INC_PIXEL_PTR(p)       ((p)++)
+#define INC_PIXEL_PTR_N(p,d)   ((p) += d)
 #define DEC_PIXEL_PTR(p)       ((p)--)
 
 #define PUT_PIXEL(p,c)         bmp_write15((uintptr_t) (p), (c))
@@ -48,6 +49,7 @@
 #define DLS_BLENDER            BLENDER_FUNC
 #define MAKE_DLS_BLENDER(a)    _blender_func15
 #define DLS_BLEND(b,a,n)       ((*(b))(_blender_col_15, (n), (a)))
+#define DLSX_BLEND(b,n)        ((*(b))(_blender_col_15, (n), _blender_alpha))
 
 /* Blender for RGBA sprites.  */
 #define RGBA_BLENDER           BLENDER_FUNC
@@ -79,10 +81,14 @@
 #define FUNC_LINEAR_VLINE                   _linear_vline15
 
 #define FUNC_LINEAR_DRAW_SPRITE             _linear_draw_sprite15
+#define FUNC_LINEAR_DRAW_SPRITE_EX          _linear_draw_sprite_ex15
 #define FUNC_LINEAR_DRAW_256_SPRITE         _linear_draw_256_sprite15
 #define FUNC_LINEAR_DRAW_SPRITE_V_FLIP      _linear_draw_sprite_v_flip15
+#define FUNC_LINEAR_DRAW_SPRITE_V_FLIP_EX   _linear_draw_sprite_v_flip_ex15
 #define FUNC_LINEAR_DRAW_SPRITE_H_FLIP      _linear_draw_sprite_h_flip15
+#define FUNC_LINEAR_DRAW_SPRITE_H_FLIP_EX   _linear_draw_sprite_h_flip_ex15
 #define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP     _linear_draw_sprite_vh_flip15
+#define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP_EX  _linear_draw_sprite_vh_flip_ex15
 #define FUNC_LINEAR_DRAW_TRANS_SPRITE       _linear_draw_trans_sprite15
 #define FUNC_LINEAR_DRAW_TRANS_RGBA_SPRITE  _linear_draw_trans_rgba_sprite15
 #define FUNC_LINEAR_DRAW_LIT_SPRITE         _linear_draw_lit_sprite15
Index: src/c/cdefs16.h
===================================================================
--- src/c/cdefs16.h	(revision 9738)
+++ src/c/cdefs16.h	(working copy)
@@ -24,6 +24,7 @@
 #define PTR_PER_PIXEL          1
 #define OFFSET_PIXEL_PTR(p,x)  ((PIXEL_PTR) (p) + (x))
 #define INC_PIXEL_PTR(p)       ((p)++)
+#define INC_PIXEL_PTR_N(p,d)   ((p) += d)
 #define DEC_PIXEL_PTR(p)       ((p)--)
 
 #define PUT_PIXEL(p,c)         bmp_write16((uintptr_t) (p), (c))
@@ -49,6 +50,7 @@
 #define DLS_BLENDER            BLENDER_FUNC
 #define MAKE_DLS_BLENDER(a)    _blender_func16
 #define DLS_BLEND(b,a,n)       ((*(b))(_blender_col_16, (n), (a)))
+#define DLSX_BLEND(b,n)        ((*(b))(_blender_col_16, (n), _blender_alpha))
 
 /* Blender for RGBA sprites.  */
 #define RGBA_BLENDER           BLENDER_FUNC
@@ -80,10 +82,14 @@
 #define FUNC_LINEAR_VLINE                   _linear_vline16
 
 #define FUNC_LINEAR_DRAW_SPRITE             _linear_draw_sprite16
+#define FUNC_LINEAR_DRAW_SPRITE_EX          _linear_draw_sprite_ex16
 #define FUNC_LINEAR_DRAW_256_SPRITE         _linear_draw_256_sprite16
 #define FUNC_LINEAR_DRAW_SPRITE_V_FLIP      _linear_draw_sprite_v_flip16
+#define FUNC_LINEAR_DRAW_SPRITE_V_FLIP_EX   _linear_draw_sprite_v_flip_ex16
 #define FUNC_LINEAR_DRAW_SPRITE_H_FLIP      _linear_draw_sprite_h_flip16
+#define FUNC_LINEAR_DRAW_SPRITE_H_FLIP_EX   _linear_draw_sprite_h_flip_ex16
 #define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP     _linear_draw_sprite_vh_flip16
+#define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP_EX  _linear_draw_sprite_vh_flip_ex16
 #define FUNC_LINEAR_DRAW_TRANS_SPRITE       _linear_draw_trans_sprite16
 #define FUNC_LINEAR_DRAW_TRANS_RGBA_SPRITE  _linear_draw_trans_rgba_sprite16
 #define FUNC_LINEAR_DRAW_LIT_SPRITE         _linear_draw_lit_sprite16
Index: src/c/cspr.h
===================================================================
--- src/c/cspr.h	(revision 9738)
+++ src/c/cspr.h	(working copy)
@@ -18,6 +18,146 @@
 #ifndef __bma_cspr_h
 #define __bma_cspr_h
 
+
+/* _linear_draw_sprite_ex:
+ *  Draws a masked sprite onto a linear bitmap at the specified dx, dy position,
+ *  using drawing mode specified by 'mode' and flipping mode specified by
+ *  'flip'.
+ */
+void FUNC_LINEAR_DRAW_SPRITE_EX(BITMAP * dst, BITMAP * src, int dx, int dy,
+                                int mode, int flip)
+{
+   int x, y, w, h;
+   int x_dir = 1, y_dir = 1;
+   int dxbeg, dybeg;
+   int sxbeg, sybeg;
+   DLS_BLENDER lit_blender;
+   DTS_BLENDER trans_blender;
+
+   ASSERT(dst);
+   ASSERT(src);
+
+   if (flip == DRAW_SPRITE_V_FLIP) {
+      y_dir = -1;
+   }
+   if (flip == DRAW_SPRITE_H_FLIP) {
+      x_dir = -1;
+   }
+   if (flip == DRAW_SPRITE_VH_FLIP) {
+      y_dir = -1;
+      x_dir = -1;
+   }
+
+   if (dst->clip) {
+      int tmp;
+
+      tmp = dst->cl - dx;
+      sxbeg = MAX(0, tmp);
+      dxbeg = sxbeg + dx;
+
+      tmp = dst->cr - dx;
+      w = MIN(src->w, tmp) - sxbeg;
+      if (w <= 0)
+         return;
+
+      if (flip == DRAW_SPRITE_H_FLIP || flip == DRAW_SPRITE_VH_FLIP) {
+         /* use backward drawing onto dst */
+         sxbeg = src->w - (sxbeg + w);
+         dxbeg += w - 1;
+      }
+
+      tmp = dst->ct - dy;
+      sybeg = MAX(0, tmp);
+      dybeg = sybeg + dy;
+
+      tmp = dst->cb - dy;
+      h = MIN(src->h, tmp) - sybeg;
+      if (h <= 0)
+         return;
+
+      if (flip == DRAW_SPRITE_V_FLIP || flip == DRAW_SPRITE_VH_FLIP) {
+         /* use backward drawing onto dst */
+         sybeg = src->h - (sybeg + h);
+         dybeg += h - 1;
+      }
+   }
+   else {
+      w = src->w;
+      h = src->h;
+      sxbeg = 0;
+      sybeg = 0;
+      dxbeg = dx;
+      if (flip == DRAW_SPRITE_H_FLIP || flip == DRAW_SPRITE_VH_FLIP) {
+         dxbeg = dx + w - 1;
+      }
+      dybeg = dy;
+      if (flip == DRAW_SPRITE_V_FLIP || flip == DRAW_SPRITE_VH_FLIP) {
+         dybeg = dy + h - 1;
+      }
+   }
+
+   lit_blender = MAKE_DLS_BLENDER(0);
+   trans_blender = MAKE_DTS_BLENDER();
+
+   if (dst->id & (BMP_ID_VIDEO | BMP_ID_SYSTEM)) {
+      bmp_select(dst);
+
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+
+         /* flipped if y_dir is -1 */
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y * y_dir), dxbeg);
+
+         /* d is incremented by x_dir, -1 if flipped */
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), INC_PIXEL_PTR_N(d,x_dir), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_PIXEL(d, c);
+            }
+         }
+      }
+
+      bmp_unwrite_line(dst);
+   }
+   else {
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y * y_dir), dxbeg);
+
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), INC_PIXEL_PTR_N(d,x_dir), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_MEMORY_PIXEL(d, c);
+            }
+         }
+      }
+   }
+}
+
+
+
 /* _linear_draw_sprite:
  *  Draws a sprite onto a linear bitmap at the specified x, y position,
  *  using a masked drawing mode where zero pixels are not output.
@@ -180,6 +320,114 @@
 
 
 
+/* _linear_draw_sprite_v_flip_ex:
+ *  Draws a sprite to a linear bitmap, flipping vertically.
+ */
+void FUNC_LINEAR_DRAW_SPRITE_V_FLIP_EX(BITMAP *dst, BITMAP *src,
+                                       int dx, int dy, int mode)
+{
+   int x, y, w, h;
+   int dxbeg, dybeg;
+   int sxbeg, sybeg;
+   DLS_BLENDER lit_blender;
+   DTS_BLENDER trans_blender;
+
+   ASSERT(dst);
+   ASSERT(src);
+
+   if (dst->clip) {
+      int tmp;
+
+      tmp = dst->cl - dx;
+      sxbeg = MAX(0, tmp);
+      dxbeg = sxbeg + dx;
+
+      tmp = dst->cr - dx;
+      w = MIN(src->w, tmp) - sxbeg;
+      if (w <= 0)
+         return;
+
+      tmp = dst->ct - dy;
+      sybeg = MAX(0, tmp);
+      dybeg = sybeg + dy;
+
+      tmp = dst->cb - dy;
+      h = MIN(src->h, tmp) - sybeg;
+      if (h <= 0)
+         return;
+
+      /* use backward drawing onto dst */
+      sybeg = src->h - (sybeg + h);
+      dybeg += h - 1;
+   }
+   else {
+      w = src->w;
+      h = src->h;
+      sxbeg = 0;
+      sybeg = 0;
+      dxbeg = dx;
+      dybeg = dy + h - 1;
+   }
+
+   lit_blender = MAKE_DLS_BLENDER(0);
+   trans_blender = MAKE_DTS_BLENDER();
+
+   if (dst->id & (BMP_ID_VIDEO | BMP_ID_SYSTEM)) {
+      bmp_select(dst);
+
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg - y), dxbeg);
+
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), INC_PIXEL_PTR(d), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_PIXEL(d, c);
+            }
+         }
+      }
+
+      bmp_unwrite_line(dst);
+   }
+   else {
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(dst->line[dybeg - y], dxbeg);
+
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), INC_PIXEL_PTR(d), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_MEMORY_PIXEL(d, c);
+            }
+         }
+      }
+   }
+}
+
+
+
 /* _linear_draw_sprite_v_flip:
  *  Draws a sprite to a linear bitmap, flipping vertically.
  */
@@ -340,6 +588,228 @@
 
 
 
+/* _linear_draw_sprite_h_flip:
+ *  Draws a sprite to a linear bitmap, flipping horizontally.
+ */
+void FUNC_LINEAR_DRAW_SPRITE_H_FLIP_EX(BITMAP *dst, BITMAP *src,
+                                       int dx, int dy, int mode)
+{
+
+   int x, y, w, h;
+   int dxbeg, dybeg;
+   int sxbeg, sybeg;
+   DLS_BLENDER lit_blender;
+   DTS_BLENDER trans_blender;
+
+   ASSERT(dst);
+   ASSERT(src);
+
+   if (dst->clip) {
+      int tmp;
+
+      tmp = dst->cl - dx;
+      sxbeg = MAX(0, tmp);
+      dxbeg = sxbeg + dx;
+
+      tmp = dst->cr - dx;
+      w = MIN(src->w, tmp) - sxbeg;
+      if (w <= 0)
+         return;
+
+      /* use backward drawing onto dst */
+      sxbeg = src->w - (sxbeg + w);
+      dxbeg += w - 1;
+
+      tmp = dst->ct - dy;
+      sybeg = MAX(0, tmp);
+      dybeg = sybeg + dy;
+
+      tmp = dst->cb - dy;
+      h = MIN(src->h, tmp) - sybeg;
+      if (h <= 0)
+         return;
+   }
+   else {
+      w = src->w;
+      h = src->h;
+      sxbeg = 0;
+      sybeg = 0;
+      dxbeg = dx + w - 1;
+      dybeg = dy;
+   }
+
+   lit_blender = MAKE_DLS_BLENDER(0);
+   trans_blender = MAKE_DTS_BLENDER();
+
+   if (dst->id & (BMP_ID_VIDEO | BMP_ID_SYSTEM)) {
+      bmp_select(dst);
+
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y), dxbeg);
+
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), DEC_PIXEL_PTR(d), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_PIXEL(d, c);
+            }
+         }
+      }
+
+      bmp_unwrite_line(dst);
+   }
+   else {
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(dst->line[dybeg + y], dxbeg);
+
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), DEC_PIXEL_PTR(d), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_MEMORY_PIXEL(d, c);
+            }
+         }
+      }
+   }
+}
+
+
+
+/* _linear_draw_sprite_vh_flip_ex:
+ *  Draws a sprite to a linear bitmap, flipping both vertically and
+ *  horizontally.
+ */
+void FUNC_LINEAR_DRAW_SPRITE_VH_FLIP_EX(BITMAP *dst, BITMAP *src,
+                                        int dx, int dy, int mode)
+{
+   int x, y, w, h;
+   int dxbeg, dybeg;
+   int sxbeg, sybeg;
+   DLS_BLENDER lit_blender;
+   DTS_BLENDER trans_blender;
+
+   ASSERT(dst);
+   ASSERT(src);
+
+   if (dst->clip) {
+      int tmp;
+
+      tmp = dst->cl - dx;
+      sxbeg = MAX(0, tmp);
+      dxbeg = sxbeg + dx;
+
+      tmp = dst->cr - dx;
+      w = MIN(src->w, tmp) - sxbeg;
+      if (w <= 0)
+         return;
+
+      /* use backward drawing onto dst */
+      sxbeg = src->w - (sxbeg + w);
+      dxbeg += w - 1;
+
+      tmp = dst->ct - dy;
+      sybeg = MAX(0, tmp);
+      dybeg = sybeg + dy;
+
+      tmp = dst->cb - dy;
+      h = MIN(src->h, tmp) - sybeg;
+      if (h <= 0)
+         return;
+
+      /* use backward drawing onto dst */
+      sybeg = src->h - (sybeg + h);
+      dybeg += h - 1;
+   }
+   else {
+      w = src->w;
+      h = src->h;
+      sxbeg = 0;
+      sybeg = 0;
+      dxbeg = dx + w - 1;
+      dybeg = dy + h - 1;
+   }
+
+   lit_blender = MAKE_DLS_BLENDER(0);
+   trans_blender = MAKE_DTS_BLENDER();
+
+   if (dst->id & (BMP_ID_VIDEO | BMP_ID_SYSTEM)) {
+      bmp_select(dst);
+
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg - y), dxbeg);
+
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), DEC_PIXEL_PTR(d), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_PIXEL(d, c);
+            }
+         }
+      }
+
+      bmp_unwrite_line(dst);
+   }
+   else {
+      for (y = 0; y < h; y++) {
+         PIXEL_PTR s = OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
+         PIXEL_PTR d = OFFSET_PIXEL_PTR(dst->line[dybeg - y], dxbeg);
+
+         for (x = w - 1; x >= 0; INC_PIXEL_PTR(s), DEC_PIXEL_PTR(d), x--) {
+            unsigned long c = GET_MEMORY_PIXEL(s);
+            if (!IS_SPRITE_MASK(src, c)) {
+               switch(mode) {
+                  case DRAW_SPRITE_NORMAL: break;
+
+                  case DRAW_SPRITE_LIT:
+                     c = DLSX_BLEND(lit_blender, c);
+                     break;
+
+                  case DRAW_SPRITE_TRANS:
+                     c = DTS_BLEND(trans_blender, GET_PIXEL(d), c);
+                     break;
+               }
+               PUT_MEMORY_PIXEL(d, c);
+            }
+         }
+      }
+   }
+}
+
+
+
 /* _linear_draw_sprite_vh_flip:
  *  Draws a sprite to a linear bitmap, flipping both vertically and horizontally.
  */
Index: src/c/cdefs8.h
===================================================================
--- src/c/cdefs8.h	(revision 9738)
+++ src/c/cdefs8.h	(working copy)
@@ -24,6 +24,7 @@
 #define PTR_PER_PIXEL          1
 #define OFFSET_PIXEL_PTR(p,x)  ((PIXEL_PTR) (p) + (x))
 #define INC_PIXEL_PTR(p)       ((p)++)
+#define INC_PIXEL_PTR_N(p,d)   ((p) += d)
 #define DEC_PIXEL_PTR(p)       ((p)--)
 
 #define PUT_PIXEL(p,c)         bmp_write8((uintptr_t) (p), (c))
@@ -49,6 +50,7 @@
 #define DLS_BLENDER            unsigned char*
 #define MAKE_DLS_BLENDER(a)    (color_map->data[(a) & 0xFF])
 #define DLS_BLEND(b,a,c)       ((b)[(c) & 0xFF])
+#define DLSX_BLEND(b,c)        ((b)[(c) & 0xFF])
 
 /* Blender for poly_scanline_*_lit.  */
 #define PS_BLENDER             COLOR_MAP*
@@ -74,10 +76,14 @@
 #define FUNC_LINEAR_VLINE                   _linear_vline8
 
 #define FUNC_LINEAR_DRAW_SPRITE             _linear_draw_sprite8
+#define FUNC_LINEAR_DRAW_SPRITE_EX          _linear_draw_sprite_ex8
 #define FUNC_LINEAR_DRAW_256_SPRITE         _linear_draw_256_sprite8
 #define FUNC_LINEAR_DRAW_SPRITE_V_FLIP      _linear_draw_sprite_v_flip8
+#define FUNC_LINEAR_DRAW_SPRITE_V_FLIP_EX   _linear_draw_sprite_v_flip_ex8
 #define FUNC_LINEAR_DRAW_SPRITE_H_FLIP      _linear_draw_sprite_h_flip8
+#define FUNC_LINEAR_DRAW_SPRITE_H_FLIP_EX   _linear_draw_sprite_h_flip_ex8
 #define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP     _linear_draw_sprite_vh_flip8
+#define FUNC_LINEAR_DRAW_SPRITE_VH_FLIP_EX  _linear_draw_sprite_vh_flip_ex8
 #define FUNC_LINEAR_DRAW_TRANS_SPRITE       _linear_draw_trans_sprite8
 #define FUNC_LINEAR_DRAW_TRANS_RGBA_SPRITE  _linear_draw_trans_rgba_sprite8
 #define FUNC_LINEAR_DRAW_LIT_SPRITE         _linear_draw_lit_sprite8
Index: src/vtable8.c
===================================================================
--- src/vtable8.c	(revision 9738)
+++ src/vtable8.c	(working copy)
@@ -91,7 +91,11 @@
    _soft_triangle3d,
    _soft_triangle3d_f,
    _soft_quad3d,
-   _soft_quad3d_f
+   _soft_quad3d_f,
+   _linear_draw_sprite_ex8,
+   _linear_draw_sprite_h_flip_ex8,
+   _linear_draw_sprite_v_flip_ex8,
+   _linear_draw_sprite_vh_flip_ex8
 };
 
 
Index: src/vtable32.c
===================================================================
--- src/vtable32.c	(revision 9738)
+++ src/vtable32.c	(working copy)
@@ -91,7 +91,11 @@
    _soft_triangle3d,
    _soft_triangle3d_f,
    _soft_quad3d,
-   _soft_quad3d_f
+   _soft_quad3d_f,
+   _linear_draw_sprite_ex32,
+   _linear_draw_sprite_h_flip_ex32,
+   _linear_draw_sprite_v_flip_ex32,
+   _linear_draw_sprite_vh_flip_ex32
 };
 
 
Index: src/vtable15.c
===================================================================
--- src/vtable15.c	(revision 9738)
+++ src/vtable15.c	(working copy)
@@ -91,7 +91,11 @@
    _soft_triangle3d,
    _soft_triangle3d_f,
    _soft_quad3d,
-   _soft_quad3d_f
+   _soft_quad3d_f,
+   _linear_draw_sprite_ex16,
+   _linear_draw_sprite_h_flip_ex16,
+   _linear_draw_sprite_v_flip_ex16,
+   _linear_draw_sprite_vh_flip_ex16
 };
 
 
Index: src/x/xvtable.c
===================================================================
--- src/x/xvtable.c	(revision 9738)
+++ src/x/xvtable.c	(working copy)
@@ -33,10 +33,14 @@
 static void _xwin_hline(BITMAP *dst, int dx1, int dy, int dx2, int color);
 static void _xwin_rectfill(BITMAP *dst, int dx1, int dy1, int dx2, int dy2, int color);
 static void _xwin_draw_sprite(BITMAP *dst, BITMAP *src, int dx, int dy);
+static void _xwin_draw_sprite_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode, int flip);
 static void _xwin_draw_256_sprite(BITMAP *dst, BITMAP *src, int dx, int dy);
 static void _xwin_draw_sprite_v_flip(BITMAP *dst, BITMAP *src, int dx, int dy);
+static void _xwin_draw_sprite_v_flip_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode);
 static void _xwin_draw_sprite_h_flip(BITMAP *dst, BITMAP *src, int dx, int dy);
+static void _xwin_draw_sprite_h_flip_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode);
 static void _xwin_draw_sprite_vh_flip(BITMAP *dst, BITMAP *src, int dx, int dy);
+static void _xwin_draw_sprite_vh_flip_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode);
 static void _xwin_draw_trans_sprite(BITMAP *dst, BITMAP *src, int dx, int dy);
 static void _xwin_draw_trans_rgba_sprite(BITMAP *dst, BITMAP *src, int dx, int dy);
 static void _xwin_draw_lit_sprite(BITMAP *dst, BITMAP *src, int dx, int dy, int color);
@@ -233,10 +237,14 @@
    vtable->hfill = _xwin_hline;
    vtable->rectfill = _xwin_rectfill;
    vtable->draw_sprite = _xwin_draw_sprite;
+   vtable->draw_sprite_ex = _xwin_draw_sprite_ex;
    vtable->draw_256_sprite = _xwin_draw_256_sprite;
    vtable->draw_sprite_v_flip = _xwin_draw_sprite_v_flip;
+   vtable->draw_sprite_v_flip_ex = _xwin_draw_sprite_v_flip_ex;
    vtable->draw_sprite_h_flip = _xwin_draw_sprite_h_flip;
+   vtable->draw_sprite_h_flip_ex = _xwin_draw_sprite_h_flip_ex;
    vtable->draw_sprite_vh_flip = _xwin_draw_sprite_vh_flip;
+   vtable->draw_sprite_vh_flip_ex = _xwin_draw_sprite_vh_flip_ex;
    vtable->draw_trans_sprite = _xwin_draw_trans_sprite;
    vtable->draw_trans_rgba_sprite = _xwin_draw_trans_rgba_sprite;
    vtable->draw_lit_sprite = _xwin_draw_lit_sprite;
@@ -569,8 +577,26 @@
    _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
 }
 
+/* _xwin_draw_sprite_ex:
+ *  Wrapper for draw_sprite_ex.
+ */
+static void _xwin_draw_sprite_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode, int flip)
+{
+   int dxbeg, dybeg, w, h;
 
+   if (_xwin_in_gfx_call) {
+      _xwin_vtable.draw_sprite_ex(dst, src, dx, dy, mode, flip);
+      return;
+   }
 
+   CLIP_BOX(dst, dxbeg, dybeg, w, h, dx, dy, src->w, src->h)
+
+   _xwin_in_gfx_call = 1;
+   _xwin_vtable.draw_sprite_ex(dst, src, dx, dy, mode, flip);
+   _xwin_in_gfx_call = 0;
+   _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
+}
+
 /* _xwin_draw_256_sprite:
  *  Wrapper for draw_256_sprite.
  */
@@ -613,8 +639,28 @@
    _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
 }
 
+/* _xwin_draw_sprite_v_flip:
+ *  Wrapper for draw_sprite_v_flip.
+ */
+static void _xwin_draw_sprite_v_flip_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode)
+{
+   int dxbeg, dybeg, w, h;
 
+   if (_xwin_in_gfx_call) {
+      _xwin_vtable.draw_sprite_v_flip_ex(dst, src, dx, dy, mode);
+      return;
+   }
 
+   CLIP_BOX(dst, dxbeg, dybeg, w, h, dx, dy, src->w, src->h)
+
+   _xwin_in_gfx_call = 1;
+   _xwin_vtable.draw_sprite_v_flip_ex(dst, src, dx, dy, mode);
+   _xwin_in_gfx_call = 0;
+   _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
+}
+
+
+
 /* _xwin_draw_sprite_h_flip:
  *  Wrapper for draw_sprite_h_flip.
  */
@@ -635,8 +681,26 @@
    _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
 }
 
+/* _xwin_draw_sprite_h_flip_ex:
+ *  Wrapper for draw_sprite_h_flip_ex.
+ */
+static void _xwin_draw_sprite_h_flip_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode)
+{
+   int dxbeg, dybeg, w, h;
 
+   if (_xwin_in_gfx_call) {
+      _xwin_vtable.draw_sprite_h_flip_ex(dst, src, dx, dy, mode);
+      return;
+   }
 
+   CLIP_BOX(dst, dxbeg, dybeg, w, h, dx, dy, src->w, src->h)
+
+   _xwin_in_gfx_call = 1;
+   _xwin_vtable.draw_sprite_h_flip_ex(dst, src, dx, dy, mode);
+   _xwin_in_gfx_call = 0;
+   _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
+}
+
 /* _xwin_draw_sprite_vh_flip:
  *  Wrapper for draw_sprite_vh_flip.
  */
@@ -657,8 +721,26 @@
    _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
 }
 
+/* _xwin_draw_sprite_vh_flip_ex:
+ *  Wrapper for draw_sprite_vh_flip_ex.
+ */
+static void _xwin_draw_sprite_vh_flip_ex(BITMAP *dst, BITMAP *src, int dx, int dy, int mode)
+{
+   int dxbeg, dybeg, w, h;
 
+   if (_xwin_in_gfx_call) {
+      _xwin_vtable.draw_sprite_vh_flip_ex(dst, src, dx, dy, mode);
+      return;
+   }
 
+   CLIP_BOX(dst, dxbeg, dybeg, w, h, dx, dy, src->w, src->h)
+
+   _xwin_in_gfx_call = 1;
+   _xwin_vtable.draw_sprite_vh_flip_ex(dst, src, dx, dy, mode);
+   _xwin_in_gfx_call = 0;
+   _xwin_update_video_bitmap(dst, dxbeg, dybeg, w, h);
+}
+
 /* _xwin_draw_trans_sprite:
  *  Wrapper for draw_trans_sprite.
  */
Index: makefile.lst
===================================================================
--- makefile.lst	(revision 9738)
+++ makefile.lst	(working copy)
@@ -564,6 +564,7 @@
 	examples/exswitch.c \
 	examples/extimer.c \
 	examples/extrans.c \
+	examples/extrans2.c \
 	examples/extruec.c \
 	examples/exunicod.c \
 	examples/exupdate.c \
@@ -615,6 +616,7 @@
 	examples/exswitch \
 	examples/extimer \
 	examples/extrans \
+	examples/extrans2 \
 	examples/extruec \
 	examples/exunicod \
 	examples/exupdate \
Index: include/allegro/gfx.h
===================================================================
--- include/allegro/gfx.h	(revision 9738)
+++ include/allegro/gfx.h	(working copy)
@@ -37,7 +37,17 @@
 #define GFX_AUTODETECT_WINDOWED        2
 #define GFX_SAFE                       AL_ID('S','A','F','E')
 
+/* drawing modes for draw_sprite_ex() */
+#define DRAW_SPRITE_NORMAL 0
+#define DRAW_SPRITE_LIT 1
+#define DRAW_SPRITE_TRANS 2
 
+/* flipping modes for draw_sprite_ex() */
+#define DRAW_SPRITE_NO_FLIP 0x0
+#define DRAW_SPRITE_H_FLIP  0x1
+#define DRAW_SPRITE_V_FLIP  0x2
+#define DRAW_SPRITE_VH_FLIP 0x3
+
 /* Blender mode defines, for the gfx_driver->set_blender_mode() function */
 #define blender_mode_none            0
 #define blender_mode_trans           1
@@ -214,6 +224,11 @@
    AL_METHOD(void, triangle3d_f, (struct BITMAP *bmp, int type, struct BITMAP *texture, V3D_f *v1, V3D_f *v2, V3D_f *v3));
    AL_METHOD(void, quad3d, (struct BITMAP *bmp, int type, struct BITMAP *texture, V3D *v1, V3D *v2, V3D *v3, V3D *v4));
    AL_METHOD(void, quad3d_f, (struct BITMAP *bmp, int type, struct BITMAP *texture, V3D_f *v1, V3D_f *v2, V3D_f *v3, V3D_f *v4));
+
+   AL_METHOD(void, draw_sprite_ex, (struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int mode, int flip ));
+   AL_METHOD(void, draw_sprite_h_flip_ex, (struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int mode ));
+   AL_METHOD(void, draw_sprite_v_flip_ex, (struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int mode ));
+   AL_METHOD(void, draw_sprite_vh_flip_ex, (struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int mode ));
 } GFX_VTABLE;
 
 
Index: include/allegro/internal/aintern.h
===================================================================
--- include/allegro/internal/aintern.h	(revision 9738)
+++ include/allegro/internal/aintern.h	(working copy)
@@ -530,9 +530,13 @@
 AL_FUNC(void, _linear_vline8, (BITMAP *bmp, int x, int y_1, int y2, int color));
 AL_FUNC(void, _linear_hline8, (BITMAP *bmp, int x1, int y, int x2, int color));
 AL_FUNC(void, _linear_draw_sprite8, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_ex8, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip));
 AL_FUNC(void, _linear_draw_sprite_v_flip8, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_v_flip_ex8, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_h_flip8, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_h_flip_ex8, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_vh_flip8, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_vh_flip_ex8, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_trans_sprite8, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_lit_sprite8, (BITMAP *bmp, BITMAP *sprite, int x, int y, int color));
 AL_FUNC(void, _linear_draw_rle_sprite8, (BITMAP *bmp, AL_CONST struct RLE_SPRITE *sprite, int x, int y));
@@ -565,10 +569,14 @@
 AL_FUNC(void, _linear_vline16, (BITMAP *bmp, int x, int y_1, int y2, int color));
 AL_FUNC(void, _linear_hline16, (BITMAP *bmp, int x1, int y, int x2, int color));
 AL_FUNC(void, _linear_draw_sprite16, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_ex16, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip));
 AL_FUNC(void, _linear_draw_256_sprite16, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_sprite_v_flip16, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_v_flip_ex16, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_h_flip16, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_h_flip_ex16, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_vh_flip16, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_vh_flip_ex16, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_trans_sprite16, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_trans_rgba_sprite16, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_lit_sprite16, (BITMAP *bmp, BITMAP *sprite, int x, int y, int color));
@@ -592,10 +600,14 @@
 AL_FUNC(void, _linear_vline24, (BITMAP *bmp, int x, int y_1, int y2, int color));
 AL_FUNC(void, _linear_hline24, (BITMAP *bmp, int x1, int y, int x2, int color));
 AL_FUNC(void, _linear_draw_sprite24, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_ex24, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip));
 AL_FUNC(void, _linear_draw_256_sprite24, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_sprite_v_flip24, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_v_flip_ex24, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_h_flip24, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_h_flip_ex24, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_vh_flip24, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_vh_flip_ex24, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_trans_sprite24, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_trans_rgba_sprite24, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_lit_sprite24, (BITMAP *bmp, BITMAP *sprite, int x, int y, int color));
@@ -619,10 +631,14 @@
 AL_FUNC(void, _linear_vline32, (BITMAP *bmp, int x, int y_1, int y2, int color));
 AL_FUNC(void, _linear_hline32, (BITMAP *bmp, int x1, int y, int x2, int color));
 AL_FUNC(void, _linear_draw_sprite32, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_ex32, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip));
 AL_FUNC(void, _linear_draw_256_sprite32, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_sprite_v_flip32, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_v_flip_ex32, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_h_flip32, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_h_flip_ex32, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_sprite_vh_flip32, (BITMAP *bmp, BITMAP *sprite, int x, int y));
+AL_FUNC(void, _linear_draw_sprite_vh_flip_ex32, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode));
 AL_FUNC(void, _linear_draw_trans_sprite32, (BITMAP *bmp, BITMAP *sprite, int x, int y));
 AL_FUNC(void, _linear_draw_lit_sprite32, (BITMAP *bmp, BITMAP *sprite, int x, int y, int color));
 AL_FUNC(void, _linear_draw_rle_sprite32, (BITMAP *bmp, AL_CONST struct RLE_SPRITE *sprite, int x, int y));
Index: include/allegro/inline/draw.inl
===================================================================
--- include/allegro/inline/draw.inl	(revision 9738)
+++ include/allegro/inline/draw.inl	(working copy)
@@ -249,7 +249,16 @@
    }
 })
 
+AL_INLINE(void, draw_sprite_ex, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip),
+{
+   ASSERT(bmp);
+   ASSERT(sprite);
 
+   ASSERT(bmp->vtable->color_depth == sprite->vtable->color_depth);
+   bmp->vtable->draw_sprite_ex(bmp, sprite, x, y, mode, flip);
+})
+
+
 AL_INLINE(void, draw_sprite_v_flip, (BITMAP *bmp, BITMAP *sprite, int x, int y),{
    ASSERT(bmp);
    ASSERT(sprite);
@@ -258,7 +267,14 @@
    bmp->vtable->draw_sprite_v_flip(bmp, sprite, x, y);
 })
 
+AL_INLINE(void, draw_sprite_v_flip_ex, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode),{
+   ASSERT(bmp);
+   ASSERT(sprite);
+   ASSERT(bmp->vtable->color_depth == sprite->vtable->color_depth);
 
+   bmp->vtable->draw_sprite_v_flip_ex(bmp, sprite, x, y, mode);
+})
+
 AL_INLINE(void, draw_sprite_h_flip, (BITMAP *bmp, BITMAP *sprite, int x, int y),{
    ASSERT(bmp);
    ASSERT(sprite);
@@ -267,7 +283,14 @@
    bmp->vtable->draw_sprite_h_flip(bmp, sprite, x, y);
 })
 
+AL_INLINE(void, draw_sprite_h_flip_ex, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode ),{
+   ASSERT(bmp);
+   ASSERT(sprite);
+   ASSERT(bmp->vtable->color_depth == sprite->vtable->color_depth);
 
+   bmp->vtable->draw_sprite_h_flip_ex(bmp, sprite, x, y, mode);
+})
+
 AL_INLINE(void, draw_sprite_vh_flip, (BITMAP *bmp, BITMAP *sprite, int x, int y),
 {
    ASSERT(bmp);
@@ -277,7 +300,15 @@
    bmp->vtable->draw_sprite_vh_flip(bmp, sprite, x, y);
 })
 
+AL_INLINE(void, draw_sprite_vh_flip_ex, (BITMAP *bmp, BITMAP *sprite, int x, int y, int mode),
+{
+   ASSERT(bmp);
+   ASSERT(sprite);
+   ASSERT(bmp->vtable->color_depth == sprite->vtable->color_depth);
 
+   bmp->vtable->draw_sprite_vh_flip_ex(bmp, sprite, x, y, mode);
+})
+
 AL_INLINE(void, draw_trans_sprite, (BITMAP *bmp, BITMAP *sprite, int x, int y),
 {
    ASSERT(bmp);


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