[AD] various questions about events (4.3) |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: [AD] various questions about events (4.3)
- From: "Matthew Leverton" <meffer@xxxxxxxxxx>
- Date: Mon, 7 May 2007 19:06:45 -0500
I've been familarizing myself with the 4.3 stuff recently. I haven't
really kept up on any of it, so I don't know much about the changes. I
have some simple questions regarding events:
* Can users create their own event sources or is it limited to built-in ones?
* Can there only ever be 32 different event types? (It looks like they
are masks.)
* What do mouse.dx, mouse.dy, and mouse.dz represent?
* Are events the only official way to get input? For instance, is
key[] considered to be in the compatibility layer? I just ask because
events can be both useful and unwieldy, depending on the situation.
--
Matthew Leverton