Re: [AD] stretch_blit bug |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] stretch_blit bug
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Wed, 25 Apr 2007 22:36:11 +0200
On Wed, 2007-04-25 at 17:21 -0300, Victor wrote:
> Just a small little off-topic note: Is "//" permitted, since some C-89
> purists would complain about that? Through allegro sources /* and */
> are used and // is very rare there.
>
No, in Allegro, /* and */ are used. Anyway, formatting can be fixed
before applying it. (Btw., thanks Peter for fixing formatting of that
polygon() patch I applied..)
About stretch_blit, didn't have time yet to try out the new patch. There
should be no reason the integer only version is slower than the current
one, as likely both use Bresenham.. can just copy the optimization made
I guess.
Also not sure why the fixed point version wouldn't work, the asm version
also uses fixed point after all.
--
Elias Pschernig