Re: [AD] [patch] is_trans_font() |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] [patch] is_trans_font()
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Wed, 04 Oct 2006 22:40:37 +0200
On Wed, 2006-10-04 at 22:22 +0200, Daniel Schlyder wrote:
> I'd like to propose a new font function: is_trans_font().
>
> Use case:
>
> if (is_trans_font(my_font))
> {
> ... allegro_gl_convert_allegro_font_ex(..., GL_RGBA);
> }
> else
> {
> ... allegro_gl_convert_allegro_font_ex(..., GL_ALPHA8);
> }
>
> What do you think?
Can't see any problem with it.
Hm, and it reminds me of all the mess we still have in AllegroGL font
conversion (map from any FONT-type of Allegro to any OpenGL texture
type) - feel free to also submit patches/bug reports if you notice
anything there :) But I guess I'll do the AllegroGl 0.4.0 on the same
day Allegro 4.2.0 appears anyway.
--
Elias Pschernig