|Re: [AD] Bug with transparent ellipses|
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Bug with transparent ellipses
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Mon, 04 Sep 2006 00:19:28 +0200
On Sun, 2006-09-03 at 18:10 -0400, Jon Rafkind wrote:
> It shouldnt segfault if the color table hasnt been set up, the colors
> would just be garbage. Likewise if the blender functions havent been set
> up there should be some default. Im trying to find the actual line that
> segfaults, though.
Yes, it's bad design, but has always been that way. There is a global
variable "color_map", which is directly accessed by the paletted
blending functions. And its default value is NULL.