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The example for stretch_sprite() appears to be wrong. Fix follows.
regards,
Graue
Index: docs/src/allegro._tx
===================================================================
--- docs/src/allegro._tx (revision 5704)
+++ docs/src/allegro._tx (working copy)
@@ -6476,8 +6476,8 @@
<codeblock>
/* Create tunnel like effect. */
for (step = 1; step < 16; step++) {
- int width = SCREEN_W / f;
- int height = SCREEN_H / f;
+ int width = SCREEN_W / step;
+ int height = SCREEN_H / step;
stretch_sprite(screen, image, SCREEN_W / 2 - width / 2,
SCREEN_H / 2 - height / 2, width, height);
}<endblock>