RE: [AD] NewAPI Poll |
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Context switches are inherently slow, but I don't
think it matters here: - There would be no context switches anyway, since we won't be using pbuffers in the first place.
With FBO, no context switching is needed: The same context executes the whole time. The only differences is that the current target for rendering can be selected as one (or more) of the previously defined textures.
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[mailto:alleg-developers-admin@xxxxxxxxxx] On Behalf Of Peter Hull
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