[AD] 16-bit uncompressed windows bitmaps

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Is there any reason Allegro doesn't support 16-bit uncompressed
Windows bitmaps? Someone on gamedev posted such an image that wouldn't
load. They seemingly are stored 555, with one bit unused. (0xFF7F =
100% white)

I wrote a function (read_16bit_line) to add support, but before I
cleaned it up and submitted a patch I wanted to make sure there was no
reason why Allegro doesn't support them other than the fact that they
aren't very common.

--
Matthew Leverton




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