-----Original Message-----
From: alleg-developers-admin@xxxxxxxxxx [mailto:alleg-
developers-admin@xxxxxxxxxx] On Behalf Of aj
Sent: Friday, October 14, 2005 12:14 PM
To: alleg-developers@xxxxxxxxxx
Subject: Re: [AD] SSE2 vs malloc()
Robert Ohannessian wrote:
What do you do about odd-sized bitmaps?
alignment has little to do with the bitmaps size.
-----Original Message-----
From: alleg-developers-admin@xxxxxxxxxx [mailto:alleg-
developers-admin@xxxxxxxxxx] On Behalf Of aj
Sent: Wednesday, October 12, 2005 10:59 PM
To: alleg-developers@xxxxxxxxxx
Subject: [AD] SSE2 vs malloc()
Looking over the source code there is still alot of malloc() calls.
For SSE2 to work properly data must be aligned on 16 byte
boundaries.
There also seems to be a function called _al_malloc() which is a
wrapper for malloc().
Instead of regular malloc() SSE2 uses _aligned_malloc() to ensure
data
is on 16 byte boundaries.
It would be much easier to simply have _aligned_malloc() replaced at
one
single point (in the _al_malloc() )
It can even be #defined in/out for which ever platform is required.
Is there any reason why all the regular malloc()'s can not be
changed
to _al_malloc() ?
(please specificy both technical reasons, and release schedule
reasons)
I can submit patches for them all, but its not worth doing until i
know
its going to get implemented.
aj.
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