Re: [AD] Example documentation update |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
On Sat, 2004-11-06 at 17:45 +0000, Grzegorz Adam Hankiewicz wrote:
> Proposed example documentation update attached.
Ok, let me proof read again :)
> + * The example starts setting a normal 256 color VESA mode, and
It uses AUTODETECT.. (albeit with a very strange formula to calculate
the width). Maybe just "The example starts by setting up a normal 256
color mode." And you could replace the GFXW*sizeof(short) with GFXW * 2.
> + * triangles are displayed rotating and bounding on the screen
*bouncing
> + * running this example may be none, sluggish performance
I think "none at all" sounds better than "none"
> + * Depending on the type of selected switching mode, you will see
Add a "the"
> + * the example shows two 3D cubes rotating and intersecting
> + * them. Rather than having any full polygon overlap incorrectly
> + * other polygons in front of it due to depth sorting, each
> + * pixel is drawn at the correct depth.
*intersecting each other
*I think "Rather than having full polygons incorrectly overlap other
polgons due to per-polygon sorting, each..." is clearer.
Looks good otherwise, this really improves the examples.
--
Elias Pschernig