Re: [AD] DGA2 problem?

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> Did you try acquiring the bitmap around the putpixel loop?

No, I used Allegro's unmodified test program. As I recall, you can't test 
for input while the screen is locked, can you?
The putpixel loop looks like

while (!next()) {
   /* stuff */

   putpixel(screen, xoff+x, yoff+y, palette_color[c]);

   /* stuff */
}

where next() checks for mouse and keyboard input. I'll see if the 
non-interactive tests have the same problem. Hopefully not...

Evert





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