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> Did you try acquiring the bitmap around the putpixel loop?
No, I used Allegro's unmodified test program. As I recall, you can't test
for input while the screen is locked, can you?
The putpixel loop looks like
while (!next()) {
/* stuff */
putpixel(screen, xoff+x, yoff+y, palette_color[c]);
/* stuff */
}
where next() checks for mouse and keyboard input. I'll see if the
non-interactive tests have the same problem. Hopefully not...
Evert