|[AD] Strange memory bug:|
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Using a windowed DirectX driver, using mingw, I'm getting a fairly strange problem. Memory usage, as seen in the task manager, keeps jumping up until it chokes the system (watching it, it jumps when the program is creating then destroying large bitmaps), but if the window is minimised then restored, it disappears, and goes back to the minimal, expected usage, ~1meg.
Much appreciated if anyone knows anything about this.
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