[AD] Proposal for new matrix functions |
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Hi,
How about two new matrix functions..
void apply_matrix_translation(MATRIX* m, float x, y, z, float* xout, yout,
zout);
Applies the translation part only. Polygons in OXY plane will always
face the screen. Usefull when doing billboarding (powerups, etc).
void apply_matrix_rotation(MATRIX* m, float x, y, z, float* xout, yout,
zout);
Applies the matrix to the 3D (not padded with 1.0) vector with the 3z3
rotational part. Usefull to rotate normals, etc.
I'm pretty confident I can write these myself :), so just give me the green
light, and I'm off.
--Marcel