[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
On 2002-08-28, Roberto Alfonso <rpgrca@xxxxxxxxxx> wrote:
> Eric Botcazou wrote:
> >
> > > I think ex12bit.c, ex3buf.c, ex3d.c, exaccel.c, excolmap.c, exflame.c,
> > > exscale.c, exscroll.c, exstars.c, exunicod.c, exzbuf.c and demo.c
> > > should have a srand(time(NULL)/getpid()/etc) call somewhere.
> >
> > Ok for the demo game, not worthwhile for the others.
> > And make sure to use ANSI C functions only.
> >
> > - Eric
>
> Here is the patch, tested under DJGPP 2.3, MinGW32 and MSVC 6.
Committed.
> By the way, I was thinking about modifying some of the demo source,
> taking the "an-explosion-killed-me" feature out
Yes, one of the most annoying things about Allegro ;-)
> , shrinking it a bit, plus
> maybe adding circular and sinuidal movement. Suggestions?
I miss the auto-generated "aliens". And demo.dat wasn't so big.
> And just to prevent spamming the list, how about putting all makefiles
> into allegro/mkfiles?
Too much potential breakage.
>
> I still think Allegro should have its own portable allegro_seed() and
> allegro_random() functions...
I don't.