Re: [AD] Proposed ASSERT protection |
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Hello.
September 10, 2002, 1:43:26 AM, Grzegorz Adam Hankiewicz wrote:
> Sure, I will do more in a few days.
September 13, 2002, 1:33:23 AM, Grzegorz Adam Hankiewicz wrote:
>I did, and now I will concentrate on other things.
I agree, that ASSERT protection is cool, but it seem to protect me
perfectly from using any non-GCC compiler (Allegro 4.1.2):
void quad3d(BITMAP *bmp, int type, BITMAP *texture, V3D *v1, V3D *v2, V3D *v3, V3D *v4)
{
ASSERT(bmp);
#if (defined ALLEGRO_GCC) && (defined ALLEGRO_I386)
/* dodgy assumption alert! See comments for triangle() */
polygon3d(bmp, type, texture, 4, &v1);
#else
V3D *vertex[4];
vertex[0] = v1;
vertex[1] = v2;
vertex[2] = v3;
vertex[3] = v4;
polygon3d(bmp, type, texture, 4, vertex);
#endif
}
Grzegorz, how about moving the ASSERT(bmp) into each #if branch and
place it after declarations, like this:
/* quad3d:
* Draws a 3d quad.
*/
void quad3d(BITMAP *bmp, int type, BITMAP *texture, V3D *v1, V3D *v2, V3D *v3, V3D *v4)
{
#if (defined ALLEGRO_GCC) && (defined ALLEGRO_I386)
ASSERT(bmp);
/* dodgy assumption alert! See comments for triangle() */
polygon3d(bmp, type, texture, 4, &v1);
#else
V3D *vertex[4];
ASSERT(bmp);
vertex[0] = v1;
vertex[1] = v2;
vertex[2] = v3;
vertex[3] = v4;
polygon3d(bmp, type, texture, 4, vertex);
#endif
}
Same thing for quad3d_f.
--
Kirill Kryukov