[AD] RE: [AD] RLE clipping speedup patch

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Title: RE: [AD] RLE clipping speedup patch

> > waste much memory (unless you have very tall and very thing RLE

read, very *thin* RLE :) I'm thing obsessed or what ? :)

> > sprites only).
>
> This looks like the only downside, so it would probably be okay to
> drop `get_rle_sprite_ex'.

Sounds sensible. Would you want to keep the old clipping code
intact, in case someone actually needs it (eg if building RLE
sprites by hand for some reason) ?

--
Vincent Penquerc'h



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