Re: [AD] C++ fix math

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Well you can NEVER get double point precision out of an Allegro fixed... Well I think you can get about what float gives you maybe in some case (like 32767.32767 it might be better than what float gives).

Either ways you're gonna go down to float or less precision anyways, and most people use float to begin with, so save the extra 4 bytes and make sure they take floats.

Gillius

Eric Botcazou wrote:

Indeed. Really funny, because the docs say they use float :-)
Ok, which ones do we fix ?




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