Re: [AD] About the speed of flat polygon primitives

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> We already discussed the problem some months ago (sorry, I didn't find the
> reference on [AD]): under Windows, flat polygon primitives (those that
> rely on the hline() API function) are much faster if they use software
> drawing than if they use hardware-accelerated drawing, the reason being
> the overhead of locking/unlocking is diluted for these complex primitives.

Is Windows the only platform that exhibits such a behaviour ? I can hardly
think that. Wouldn't this feature benefit the BeOS port and the DGA2 driver
too ?

--
Eric Botcazou
ebotcazou@xxxxxxxxxx



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